IHSEV

Presentation

IHSEV in a nutshell

IHSEV is a multidisciplinary team that focuses on the interaction between humans and systems. It adresses different kind of systems like robots, virtual environnements, socio technic system or simulation but put always the role and the relation between the human the system at the main concern of the researches.  For example, it adresses the acceptability of assistive robots, the improvement of human performances through the use of virtual or augmented reality as well as the developpment of virtual characters able to afford a feeling of co-presence for humans that interact with it. It also adresses the transposition of human interactive and social capabilities toward different systems through machine learning technics or high level modelisations.

Leader : Pierre De Loor and Dominique Duhaut

Workforce

  • 12 Professors
  • 3 Professor assistant (HDR)
  • 20 Professors assistant
  • 27 Phd
  • 7 postdocs
  • 2 engineers

 

Facilities

Researcher of IHSEV can use different facilities:

  • CERV : European Center for Virtual Reality
  • ATOL : Aeronautics Technico-Operational Laboratory
  • Experiment'HAL : Human Ambient Assisted Living Lab
  • 3D sound room,
  • COMPOSITIC,
  • C4 Cyberdefense

Workgroup

The team in structured on works groups that are not distinct and can evolve in time. Current groups are :

Natural User Interfaces (facilitator : Pr. Thierry Duval)

Sound Perception  (facilitator : Pr. M. Paquier)

Virtual Human (facilitators : E. Bevacqua & Pr. P. Chevaillier)

Simulation and cognition (facilitator : Dr N. Le Bigot)

Technology Enhanced Learning and Cultural Heritage  (facilitator : Pr S. Garlatti and Dr. R. Querrec, J.M Gilliot)

Multiscales modeling (facilitator : Pr V. Rodin)

Human Ambient Assisted Living (facilitator : Pr A. Thepaut)

Modelisation of socio technical systems (facilitator : Pr. C. Chauvin)

Machine Learning in Participatory Environment (facilitator : Dr. C. Buche)

Videos

Supporting social skills rehabilitation with virtual storytelling :

 

full body adaptative realtime interaction :

 

Supporting social skills rehabilitation with virtual storytelling :

Mental simulation theory applied to video game :

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